The game is simple. Drop a piece, evaluate the board, find ALLcapturesand “convert”captured pieces AT THE SAME TIME. You do the dropping. The computer does the rest!
REPEAT the ABOVEuntil the game is done AND YOU WIN IF YOU REACHED ALL OBJECTIVES GIVEN to you BEFORE STARTING (like turning ALL pieces to BLUE)!
When a GREEN computer owned piece IS CAPTURED AND “CONVERTS”, it turns into a BLUE player piece, and BLUE player pieces turn GREEN when captured, for example.
Some piece “types” (other than GREEN and BLUE) have special properties, like dynamite boxes that explode if they are triggered manually by you after capturing them.
Some piece “types” can capture and some cannot, and some cannot be captured, etc.
Anytime a piece drops, the board is evaluated and all pieces in play that have MORE “ENEMY” CAPTURES UPON THEM THAN “FRIENDLY” CAPTURES ARE considered “CAPTURED” AND “CONVERT” SIMULTANEOUSLY.
An example of a friendly capture is a BLUE piece in between two BLUE pieces.
An example of an enemy capture is a GREEN piece in between two BLUE pieces.
ONE CAPTURE is DEFINED AStwo pieces with the same owner on opposite sides of an adjacent target piece. Captures upon target pieces occur in ANY direction in 3D, horizontally, vertically and diagonally.